Robots

The Kil-A-Bytes have been committed to excellence since our rookie year in 2003. On this page you can find specifics about the game, build, students, and robot from our beggining.

2011:

2010:

In the 2010 game, BREAKAWAY, two alliances of three teams each compete on a 27-by-54-foot field with bumps, attempting to earn points by collecting soccer balls in goals. Additional bonus points are earned for each robot suspended in air and not touching the field at the end of the match.

 

2009:


Robots are designed to pick up 9″ game balls and score them in trailers hitched to their opponents‟ robots for points during a 2 minute and 15 second match. Additional points are awarded for scoring a special game ball, the Super Cell, in the opponents’ trailers during the last 20 seconds of the match. “LUNACY” is played on a low-friction floor, which means teams must contend with the laws of physics.

2008:

Robots were designed to race around a track knocking down 40″ inflated Trackballs and moving them around the track, passing them either over or under a 6’6″ overpass. Extra points are scored by robots positioning the Trackballs back on the overpass before the end of the 2 minute and 15 second match.

2007-2008:

In the 2007 game, “Rack „N‟ Roll,” students‟ robots are designed to hang inflated colored tubes on pegs configured in rows and columns on a 10-foot high center “rack” structure. Extra points are scored by robots being in their home zone and lifted more than 4″ off the floor by another robot before the end of the 2 minute and 15 second match.

2006-2007:

In the 2006 game, “Aim High,” students‟ robots are designed to launch balls into goals while human players enter balls into play and score points by throwing/pushing balls into corner goals. Extra points are scored by robots racing back to their end zones and climbing the ramp to the platform before the end of the 2 minute and 10 second match.

 

2005-2006:

The game for the 2005 season is played on a 27′ wide by 52′ long playing field with the 9 goals configured in 3 x 3 matrix, similar to tic-tac-toe. The robots will attempt to place the red and blue game tetras in or on one or more of the nine goals to score points and “claim ownership” of the goals.

2004-2005:

The game for the 2004 season requires robots to collect and pass 13 balls to the human player to then shoot them into fixed and moveable goals. There are three 30 balls on the playing field that can be placed on top of any goal by a robot, which will double the point value in the goal. Additionally, robots may attempt to hang‟ from a 10‟ bar.

2003-2004: Snack Attack

The game for the 2003 season requires robots to collect and stack plastic storage containers on their side of the playing field. The location of the robots and containers and the height of the stacks at the end of the match determine each team‟s score for the round.